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Theres also a few other settings that can be adjusted and toyed with, such as blur, distortion, lens effects, etc. By setting this to false, you no longer have what appears to be the majority of real time lights functioning at all times in game. If you locate the MarvelEngine.ini file (as a windows user, i found it in My Documents/My Games/Marvel Heroes/Config), you can adjust numerous settings, but the one option i found that gave a very noticeable improvement in all areas, was the DynamicLights=True setting. Look for the lines ResX= and ResY= and set them to a valid resolution.Īlternately, you can just delete the file entirely, and the game will revert to default settings.ĭynamicLights disabled, for Less Lag Increase performance You can change the resolution manually by editing Documents\My Games\Marvel Heroes\MarvelGame\config\MarvelEngine.ini Note: Log size: You will need to add the log size fix also listed here, if you set this too low.Ĭhanging/Fix resolution via Config files.
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Information Note is directly from Goofus (Dev team)
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Information Note: If MaxParticleVertexMemory, or MaxParticleResize is set too low, it causes the game engine to spit out an error every frame, generating multi-gigabyte log files. If you find the orbs hard to see, it is suggested to change this to a setting of 25. Note: Some have reported Using the setting of 1, this effect may make Orbs hard to see. If you change MaxParticleResize to 1 you wont see any effects in game, not even your skills effects so you better make a backup of MarvelEngine.ini Go to \Documents\My Games\Marvel Heroes\MarvelGame\Config open MarvelEngine.ini and find section and change these lines – MaxParticleResize to 1 (0 counts as infinity and you’ll see every particle effect in the game, 1 is the lowest, 50 for medium effects) MaxParticleVertexMemory to 33668 Getting low fps in limbo, annoyed by Cyclops skill effects or all those peeps running around with their heads set on fire? This thread is for you! INI editing to reduce particles to help with FPS in limbo and such. Note: depending which client you are running this file can now be found as. In the “Find what” part type RevealInteractiblesReleased and then type RevealInteractiblesPressed in the “Replace this” part. Open Documents\My Games\Marvel Heroes\MarvelGame\Config\MarvelInputUserSettings.i ni and open with notepad. Make ALT stay on! Press only once per map, it will stay on for the entire map! If a patch changes something you’d have to change it back. Also, If you are running steam or have at one time ran bitraider and then switched to steam.Ģ. To prevent files from reverting back to previous version you must right-click the ini file and go into properties and change it to read only. Note: If your not seeing the changes you made go into effect…ġ. Some users have reported that you need to change the settings in both different directories. MarvelInputUserSettings.ini If your having troubles finding this file. Test Center directory My Documents\My Games\Marvel Heroes (TestCenter)\config Win directories My Documents/My Games/Marvel Heroes/Configīitraider Note: Bitraider only uses one location. Be sure to Change your Steam directory ini. STEAM Note: There are two locations of these files on steam version. Steam directories \Steam\steamapps\common\Marvel Heroes\UnrealEngine3\MarvelGame\Config Alternately, you can just delete the file entirely, and the game will revert to default settings. Marvel Heroes Ini Config Performance Tweaks Guide by xxBLOODMOONxx
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